Project #8 - Consentful Interface
Objective
Design and code a bitmap game that tells an aspect of your own story.
Submission
Proposal
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I want to turn my experimental camera into a "pomodoro helper." Pomodoro
(which is name after "tomato" in Italian for some reason) is a time
boxing work technique where you do x min chunks of undistracted work
following by a x min spurt of indulging in distractions/mini rest. When
i have to get stuff done, this type of technique helps me to break the
work into smaller chunks, and I feel better about checking things off,
making large workloads feel less daunting. It also acknowledges that
there are distractions that I would probably rather be doing than work,
and it feels better to include this as part of a work process rather
than pretending I’m the most productive person. In my translation of my
camera into a pomodoro helper, I wanted to do a 5 min to 1 min ratio, as
this felt short enough for one to be able to witness the entire program.
I also wanted to prioritize stretching as the break activity, since this
seemed like a good use to leverage the split scanner. I also built a custom timer
that switches scenes at the end of each timer.
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Reflection
My consentful interface workes within the F.R.I.E.S. framework. "Freely Given" - there is no pressure for the viewer to participate.
"Reversible" - The option to "opt out" is available at every screen. "Informed" - people the viewer opts into using the camera, they
are informed about what is going to happen, for how long, and how to opt out. "Enthusiastic" - instead of hiding opt out options,
it is available at every screen. On the opt out screen, the viewer's desires are acknowledged and affirmed. "Specific" - opting in is specific to
the camera turning on and off, and this is the only action agreed upon.